Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/16/2022 - Last Updated: 03/15/2023 - Wacky Wars
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ymadbroitme
Units gain +10% attack.
03:15:25
6000
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 25000 / 45000 ] Black Storm [ 25000 / 81000 ]
LordTeague
Units cost +20% more to build, but gain +30% attack and defense.
22:00:23
29360
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 60800 / 75600 ]
BonesMalone
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:22:25
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 1800 / 18000 ] Airborne Assault [ 1800 / 54000 ]
ShiningForce4
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:08:15
7100
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    Units in vision only
  • 0
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Tower Shield [ 26000 / 27000 ] Tower of Power [ 26000 / 54000 ]
GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:16:31
10000
  • 0
    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 63960 / 90000 ]
LordUrkelTheGr8
Unaffected by snow, but rain affects him the same as snow would for others.
05:04:49
4000
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    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
queen12
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:01:19
8300
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    Units in vision only
  • 0
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POWER
Mewtwo
Units cost +20% more to build, but gain +30% attack and defense.
16:05:58
17600
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    Units in vision only
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
G47Rush
Units cost +20% more to build, but gain +30% attack and defense.
09:21:49
5200
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
20:11:13
16600
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    Units in vision only
  • 0
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Brute Force [ 2800 / 32400 ] Barbaric Blow [ 2800 / 64800 ]
had230688
Units cost is reduced to 90% (10% cheaper).
00:00:00
82540
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    Units in vision only
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Barter [ 32400 / 32400 ] Merchant Union [ 47030 / 54000 ]
Nareas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:06:30
11600
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  • 0
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SUPER
Varker
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:16:58
200
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    Units in vision only
  • 0
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Tower Shield [ 37800 / 37800 ] Tower of Power [ 75600 / 75600 ]
Merkhahba
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:09:51
9800
  • 0
    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 51760 / 54000 ] Meteor Strike II [ 51760 / 90000 ]
JIPS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:13:40
18100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 1620 / 37800 ] Super Snipe [ 1620 / 75600 ]
Lord Marshmal
Units cost +20% more to build, but gain +30% attack and defense.
09:23:34
7960
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 28930 / 36000 ] Samurai Spirit [ 28930 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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