Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/17/2022 - Last Updated: 03/18/2023 - s-rank another battle royale with labs
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
HispanicAtTheDisco…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:09:24
14000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 5050 / 27000 ] Victory March [ 5050 / 72000 ]
dision
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:11:02
10300
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Airmaster41
No day-to-day abilities.
22:00:07
8900
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 3150 / 32400 ] Hyper Upgrade [ 3150 / 64800 ]
Tazo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:06:09
6800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 6050 / 27000 ] Victory March [ 6050 / 72000 ]
Kuros
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:23:27
9200
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 31650 / 54000 ]
mirddes
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:09:13
11500
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
VeganLord420
Units (even air units) gain +10% attack power on plains.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
GameFrontGermany
Units gain +30% attack, but lose -20% defense.
22:23:20
5900
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 10300 / 37800 ] Haymaker [ 10300 / 75600 ]
ShiningForce4
No day-to-day abilities.
06:22:05
2500
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Greward
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:03:55
8000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lucastmma
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:02:54
2000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
NayaVanh
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
37600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 48600 / 48600 ] Victory March [ 103250 / 129600 ]
ArielLuna
Units (even air units) gain +10% attack power on roads.
11:21:29
9000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Light342
No day-to-day abilities.
08:00:48
2000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Sharkastic
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:16:30
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
omphalos
Luck on attacks is -9% to +24%.
16:01:35
8000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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