Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/17/2022 - Last Updated: 07/01/2023 - s-rank another battle royale with labs
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
EpochBehemoth
No day-to-day abilities.
19:02:27
9000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 35000 / 64800 ]
croc
No day-to-day abilities.
25:04:34
4800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 76250 / 86400 ]
quacktagon
Luck on attacks is -14% to +29%.
15:13:04
6300
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 7000 / 27000 ] System Crash [ 7000 / 63000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:15:14
8900
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 26750 / 36000 ] Prime Tactics [ 26750 / 63000 ]
Lucastmma
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:18:04
2000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
kmascilak
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:11:31
9100
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 43200 / 43200 ] Max Blast [ 73700 / 86400 ]
LordUrkelTheGr8
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:03:38
2000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
mirddes
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:10:02
12400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 10150 / 36000 ] Prime Tactics [ 10150 / 63000 ]
Topspin21
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:23:08
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Xponentialchaos
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:06:22
31400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ShiningForce4
No day-to-day abilities.
05:01:12
2000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
dogredrum
No day-to-day abilities.
00:00:00
184200
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Nastrofobles
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:00:13
15500
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Firefly82
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:18:26
11000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 13750 / 27000 ] Overdrive [ 13750 / 54000 ]
Mr_Ice
Units (even air units) gain +10% attack power on plains.
24:04:08
200
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 44350 / 75600 ]
moonbug7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:17:10
21300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 17650 / 27000 ] Victory March [ 17650 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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