Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2022 - Last Updated: 05/08/2023 - s-rank another battle royale with labs
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lucastmma
Luck on attacks is -14% to +29%.
09:08:52
2500
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
leadapple
No day-to-day abilities.
16:05:48
9900
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 11500 / 37800 ] Hyper Upgrade [ 11500 / 75600 ]
Practical
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:04:39
14500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
HarmonicaDog
Luck on attacks is -14% to +29%.
00:00:00
36850
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 11450 / 64800 ] System Crash [ 11450 / 151200 ]
ak314159
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:18:27
13000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 500 / 36000 ] Prime Tactics [ 500 / 63000 ]
AceRPT
No day-to-day abilities.
20:04:56
18500
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Gaford
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:12:46
8800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
had230688
Units gain +30% attack, but lose -20% defense.
34:21:48
32400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Lazaeus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:03:57
9100
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 31200 / 54000 ]
wombatavenger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:07:46
2500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ShiningForce4
No day-to-day abilities.
10:17:23
2500
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
mirddes
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:22:55
13000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 1000 / 27000 ] Overdrive [ 1000 / 54000 ]
Nastrofobles
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:04:17
8500
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
TarquinMitzi
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:11:54
2500
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Malin240
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:08:28
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:16:08
14900
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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