Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/17/2022 - Last Updated: 05/05/2023 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Grandel
Units cost is reduced to 90% (10% cheaper).
64:21:24
1330
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 47310 / 48600 ] Merchant Union [ 47310 / 81000 ]
Lucastmma
Units cost +20% more to build, but gain +30% attack and defense.
13:00:23
5800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
OgeyRrat
Unaffected by snow, but rain affects him the same as snow would for others.
14:20:23
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
crazydusty
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:19:45
9200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
ArielLuna
Units (even air units) gain +10% attack power on plains.
16:21:05
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
LordUrkelTheGr8
Units gain +10% attack.
08:18:56
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
cisgood123
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:07:14
6200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
31:14:46
17670
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Sadberry
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
52:10:56
27400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
TheFatedAnswer
Units cost +20% more to build, but gain +30% attack and defense.
46:21:20
17080
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Sir_Billy_Bob
No day-to-day abilities.
08:23:14
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
MemeSpammer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
28:06:17
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
capnsilver
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
250100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 46800 / 46800 ] War Bonds [ 49560 / 140400 ]
SassBerry
No day-to-day abilities.
62:07:11
5900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
GentleMelon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:17:08
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
keywaza
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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