4v4v4v4
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2022 - Last Updated: 07/03/2023 - Global League World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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RudeSpace2007
Units (even air units) gain +10% attack power on plains.
02:11:23
8000
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    Units in vision only
  • 0
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
wubbzo
Units cost +20% more to build, but gain +30% attack and defense.
06:00:24
25520
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  • 0
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Player team
Morale Boost [ 9300 / 79200 ] Samurai Spirit [ 9300 / 138600 ]
levodyn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:03:43
12305
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Player team
Gold Rush [ 28800 / 28800 ] Power of Money [ 50400 / 86400 ]
Blank8989
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:12:23
23400
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  • 0
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 20875 / 54000 ]
TinyBomby
Units cost is reduced to 90% (10% cheaper).
00:00:00
30710
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    Units in vision only
  • 0
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Player team
Barter [ 0 / 64800 ] Merchant Union [ 0 / 108000 ]
Pichu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:02:11
8900
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 30320 / 54000 ]
Overmind14
Units cost +20% more to build, but gain +30% attack and defense.
05:09:16
33360
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    Units in vision only
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Player team
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 126000 / 126000 ]
Nastrofobles
Units cost +20% more to build, but gain +30% attack and defense.
01:05:19
53160
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  • 0
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Player team
SUPER
hansanargya
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:11:23
26800
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 21780 / 37800 ] Super Snipe [ 21780 / 75600 ]
jubberz
Units cost +20% more to build, but gain +30% attack and defense.
32:22:25
17680
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    Units in vision only
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Player team
Morale Boost [ 4480 / 72000 ] Samurai Spirit [ 4480 / 126000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30:01:34
18000
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Player team
Copter Command [ 15545 / 50400 ] Airborne Assault [ 15545 / 151200 ]
KodeHue
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:11:50
17400
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    Units in vision only
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Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 87000 / 90000 ]
lavarock
Units cost +20% more to build, but gain +30% attack and defense.
16:22:52
17120
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    Units in vision only
  • 0
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Xponentialchaos
Units cost is reduced to 90% (10% cheaper).
06:12:58
18330
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    Units in vision only
  • 0
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Player team
Barter [ 53640 / 64800 ] Merchant Union [ 53640 / 108000 ]
QuietProfesional
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:01:13
19000
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    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 67000 / 97200 ]
Sadberry
Units cost is reduced to 90% (10% cheaper).
35:02:13
62100
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    Units in vision only
  • 0
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    0/?
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Player team
Barter [ 49080 / 59400 ] Merchant Union [ 49080 / 99000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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