Super Cool
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/19/2022 - Last Updated: 01/17/2023 - The great team battle!!(ABCDDCBA)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ymadbroitme
Luck on attacks is -14% to +29%.
06:08:31
8000
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    Units in vision only
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Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
JIPS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:08:44
1750
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 23260 / 27000 ] Super Snipe [ 23260 / 54000 ]
Lucastmma
Units cost +20% more to build, but gain +30% attack and defense.
07:10:04
14600
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    Units in vision only
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Demace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:11:30
37160
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    Units in vision only
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Player team
Gold Rush [ 15820 / 18000 ] Power of Money [ 15820 / 54000 ]
Keyte117
Units gain +10% attack.
04:10:23
19500
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    Units in vision only
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Player team
Black Wave [ 12050 / 54000 ] Black Storm [ 12050 / 97200 ]
lavarock
Units cost is reduced to 90% (10% cheaper).
15:18:23
29390
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    Units in vision only
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Player team
Barter [ 16000 / 27000 ] Merchant Union [ 16000 / 45000 ]
Cydonia
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:14:03
16500
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 26295 / 27000 ] Super Snipe [ 26295 / 54000 ]
GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
24200
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Meteor Strike [ 32505 / 54000 ] Meteor Strike II [ 32505 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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