Tower Defense
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2022 - Last Updated: 12/21/2022 - It seams we're having a major problem
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cydonia Cydonia
No day-to-day abilities.
00:00:00
26700
Sideslip [ 28800 / 28800 ] Sidewinder [ 39300 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
JIPS JIPS
No day-to-day abilities.
74:13:35
16000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 29500 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
AncientofRites AncientofRites
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
30:21:24
15500
Turbo Charge [ 3000 / 27000 ] Overdrive [ 3000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
ak314159 ak314159
Units gain +30% attack, but lose -20% defense.
67:08:58
27000
Knuckleduster [ 27000 / 27000 ] Haymaker [ 48250 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Lucastmma Lucastmma
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:11:50
29000
Terrain Tactics [ 3000 / 36000 ] Prime Tactics [ 3000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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