Ednato
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2022 - Last Updated: 10/23/2022 - !@#$Hydroxer$#@!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
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Ednato Ednato
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:22:23
6500
Double Time [ 28700 / 48600 ] Victory March [ 28700 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Ratboy13 Ratboy13
No day-to-day abilities.
35:03:13
200
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 63550 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
squidgybo squidgybo
Luck on attacks is -9% to +24%.
31:14:36
1800
Brute Force [ 6400 / 43200 ] Barbaric Blow [ 6400 / 86400 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Seztren Seztren
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
17300
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 94000 / 113400 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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