casual 3v3
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/20/2022 - Last Updated: 11/16/2022 - 官渡之战II
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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rcshaul85
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:02:20
6800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 55050 / 86400 ]
RENJIE
Units cost is reduced to 90% (10% cheaper).
23:02:01
11280
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
StruttinM
Luck on attacks is +0 to +19%.
31:04:02
14100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 31675 / 43200 ] Lady Luck [ 31675 / 86400 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
15600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 46800 / 46800 ] Airborne Assault [ 61550 / 140400 ]
WallyM
Units (even air units) gain +10% attack power on plains.
27:01:15
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 43200 / 43200 ] Block Rock [ 79530 / 86400 ]
CaerXhan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:09:44
22500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 20000 / 39600 ] Airborne Assault [ 20000 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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