Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/20/2022 - Last Updated: 04/02/2023 - s-rank another battle royale with labs
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Racecar Racecar
Units (even air units) gain +10% attack power on plains.
16:07:32
13200
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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callofmuts callofmuts
Units (even air units) gain +10% attack power on plains.
08:23:58
2000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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heisenbergas heisenbergas
Units (even air units) gain +10% attack power on plains.
24:12:48
6600
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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mistazim mistazim
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:17:53
2000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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EMsat EMsat
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:10:27
11700
Turbo Charge [ 27000 / 27000 ] Overdrive [ 35350 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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IndirectBomber2 IndirectBomber2
Units gain +30% attack, but lose -20% defense.
40:00:10
1200
Knuckleduster [ 54000 / 54000 ] Haymaker [ 62175 / 108000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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redz666 redz666
Units gain +30% attack, but lose -20% defense.
08:00:00
2000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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mirddes mirddes
Units gain +30% attack, but lose -20% defense.
11:13:17
9000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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TimeLostKefe TimeLostKefe
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:15:57
4500
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Crashtronaut Crashtronaut
Units gain +30% attack, but lose -20% defense.
12:04:20
2500
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Ractif Ractif
Units (even air units) gain +10% attack power on roads.
11:13:29
300
Forced March [ 16400 / 27000 ] Trail of Woe [ 16400 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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MemeSpammer MemeSpammer
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:08:34
7700
Turbo Charge [ 27000 / 27000 ] Overdrive [ 42800 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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NebulaFox NebulaFox
Units (even air units) gain +10% attack power on roads.
02:11:31
8000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Angeil Angeil
Units gain +30% attack, but lose -20% defense.
00:00:00
15400
Knuckleduster [ 50000 / 54000 ] Haymaker [ 50000 / 108000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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MrLapi MrLapi
Units (even air units) gain +10% attack power on roads.
12:04:10
3500
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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atravelyan atravelyan
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
36:15:10
38900
Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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