Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/21/2022 - Last Updated: 02/13/2023 - eu diplomats 14p?
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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wubbzo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:07:48
145650
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Tsunami [ 18300 / 36000 ] Typhoon [ 18300 / 63000 ]
maomao10694
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:14:27
202950
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Tsunami [ 51775 / 79200 ] Typhoon [ 51775 / 138600 ]
Dizan
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:17:54
757100
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SUPER
bob314841`
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:01:43
11250
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Tsunami [ 5000 / 43200 ] Typhoon [ 5000 / 75600 ]
Sp4rky
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:17:50
84500
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Tsunami [ 9550 / 64800 ] Typhoon [ 9550 / 113400 ]
hansanargya
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:00:29
65800
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Tsunami [ 29825 / 43200 ] Typhoon [ 29825 / 75600 ]
mechshaq
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
11852400
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SUPER
Crashtronaut
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:12:26
293700
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Double Time [ 32400 / 32400 ] Victory March [ 79200 / 86400 ]
lavarock
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:04:53
318400
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Double Time [ 27000 / 27000 ] Victory March [ 48500 / 72000 ]
Burlz
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:15:05
232900
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Tsunami [ 79200 / 79200 ] Typhoon [ 91500 / 138600 ]
cisgood123
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:08:46
517350
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Tsunami [ 13200 / 57600 ] Typhoon [ 13200 / 100800 ]
mesterarz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:23:54
71000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
OgItsKnucks
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:00:05
203800
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Double Time [ 37800 / 37800 ] Victory March [ 93250 / 100800 ]
paaranoja
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:02:08
86550
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Double Time [ 27000 / 27000 ] Victory March [ 65650 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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