Zombies!
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/22/2022 - Last Updated: 03/06/2023 - [Zombies]Safest Place on Earth
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Tazo Tazo
Units cost +20% more to build, but gain +30% attack and defense.
22:03:00
19240
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 69620 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
plouffe plouffe
Units cost +20% more to build, but gain +30% attack and defense.
29:21:23
1560
Morale Boost [ 8120 / 57600 ] Samurai Spirit [ 8120 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Nemo86 Nemo86
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
28:18:37
9800
Meteor Strike [ 38800 / 86400 ] Meteor Strike II [ 38800 / 144000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
cisgood123 cisgood123
Units cost +20% more to build, but gain +30% attack and defense.
17:20:42
21920
Morale Boost [ 8490 / 43200 ] Samurai Spirit [ 8490 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Villefort Villefort
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:09:08
18100
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 70100 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Lordkilla12 Lordkilla12
Units gain +10% attack and +10% defense.
21:03:19
14200
None [ 108000 / 108000 ] Ex Machina [ 108000 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Xponentialchaos Xponentialchaos
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
2068600
Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
CatWithYarn CatWithYarn
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
26:07:25
1900
Meteor Strike [ 71900 / 75600 ] Meteor Strike II [ 71900 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Thinog Thinog
Units cost +20% more to build, but gain +30% attack and defense.
20:15:56
1720
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
That_random_rookie That_random_rookie
No day-to-day abilities.
15:08:45
21000
Hyper Repair [ 100 / 27000 ] Hyper Upgrade [ 100 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
herogen herogen
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25:01:39
200
Meteor Strike [ 42750 / 75600 ] Meteor Strike II [ 42750 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
mrmatt6426 mrmatt6426
Units cost +20% more to build, but gain +30% attack and defense.
10:20:42
10400
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Narcryyn Narcryyn
Units cost +20% more to build, but gain +30% attack and defense.
18:17:41
1120
Morale Boost [ 13300 / 50400 ] Samurai Spirit [ 13300 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Deathraven13 Deathraven13
Units cost +20% more to build, but gain +30% attack and defense.
26:14:37
1880
Morale Boost [ 16740 / 50400 ] Samurai Spirit [ 16740 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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