Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/22/2022 - Last Updated: 10/28/2022 - Tripact Frontier
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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linguistics13
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
10600
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    Units in vision only
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Player team
Morale Boost [ 840 / 36000 ] Samurai Spirit [ 840 / 63000 ]
paaranoja
Units cost +20% more to build, but gain +30% attack and defense.
08:02:23
1600
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
MemeSpammer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:21:28
1000
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Player team
Meteor Strike [ 11025 / 54000 ] Meteor Strike II [ 11025 / 90000 ]
Deathraven13
Units cost is reduced to 90% (10% cheaper).
07:17:53
10500
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Player team
Barter [ 14400 / 27000 ] Merchant Union [ 14400 / 45000 ]
AlphaFour
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:05:51
90500
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    Units in vision only
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Player team
Copter Command [ 25200 / 25200 ] Airborne Assault [ 28100 / 75600 ]
switz_observer
Units cost is reduced to 90% (10% cheaper).
08:18:09
17920
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    Units in vision only
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Player team
Barter [ 11420 / 37800 ] Merchant Union [ 11420 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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