Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/25/2008 - Last Updated: 01/15/2009 - You wanna have a tournament?
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Big.James Big.James
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
473800
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Rotation Rotation
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
89000
Terrain Tactics [ 740 / 27000 ] Prime Tactics [ 740 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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DuelStriker DuelStriker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
694600
Terrain Tactics [ 1580 / 27000 ] Prime Tactics [ 1580 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Seifin Seifin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
572100
Max Force [ 18330 / 27000 ] Max Blast [ 18330 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Ornalth Ornalth
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
89000
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 31980 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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grizly-sword grizly-sword
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
49600
Lightning Drive [ 2380 / 27000 ] Lightning Strike [ 2380 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Diabl0658 Diabl0658
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
47000
Enhanced Vision [ 1120 / 27000 ] Counter Break [ 1120 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Warfire80 Warfire80
Luck on attacks is -9% to +24%.
28000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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