zombies
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/28/2022 - Last Updated: 11/23/2022 - [Zombies]Safest Place on Earth
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Narcryyn
Units gain +30% attack, but lose -20% defense.
14:13:25
28500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 5700 / 32400 ] Haymaker [ 5700 / 64800 ]
Sp4rky
No day-to-day abilities.
13:04:27
2900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 12100 / 25200 ] Sidewinder [ 12100 / 63000 ]
Kanuya
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:11:08
20230
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 21570 / 25200 ] Power of Money [ 21570 / 75600 ]
PvtYeza
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:08:40
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 42700 / 72000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:07:46
6200
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
shock455
Units cost +20% more to build, but gain +30% attack and defense.
17:07:59
1100
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
HeatherFrandall
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
1627100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Emblen
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:19:51
10300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 41900 / 54000 ]
Wa_Jefe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:22:47
26000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
battlecat121
Luck on attacks is +0 to +19%.
14:23:59
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 15400 / 27000 ] Lady Luck [ 15400 / 54000 ]
fyram
Units cost +20% more to build, but gain +30% attack and defense.
16:01:12
14960
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Hihotimber
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:11:43
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 49700 / 54000 ]
wubbzo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:23:53
29700
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 7950 / 18000 ] Power of Money [ 7950 / 54000 ]
SerSturm
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:22:55
28000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 450 / 27000 ] Super Snipe [ 450 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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