Zombies! (read comment)
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/28/2022 - Last Updated: 11/02/2022 - [Zombies] Sunken Stronghold
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lolloPollo
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:18:51
10300
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Deathraven13
Units gain +30% attack, but lose -20% defense.
15:11:08
11900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 23300 / 27000 ] Haymaker [ 23300 / 54000 ]
Vintendo
No day-to-day abilities.
14:18:28
13800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 11400 / 27000 ] Hyper Upgrade [ 11400 / 54000 ]
Paratuel
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
15100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 19250 / 54000 ]
fyram
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:01:37
168000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 18900 / 21600 ] Airborne Assault [ 18900 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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