Poppybutthole
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/28/2022 - Last Updated: 11/28/2022 - Crash on air
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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unfatpanda unfatpanda
Units gain +30% attack, but lose -20% defense.
11:22:22
2000
Knuckleduster [ 27000 / 27000 ] Haymaker [ 35400 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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ted.e ted.e
No day-to-day abilities.
16:13:51
14700
Hyper Repair [ 18850 / 27000 ] Hyper Upgrade [ 18850 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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The_Mayor The_Mayor
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
24500
Terrain Tactics [ 29100 / 36000 ] Prime Tactics [ 29100 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Zix4cheese Zix4cheese
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:21:12
31100
Max Force [ 5200 / 27000 ] Max Blast [ 5200 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Wa_Jefe Wa_Jefe
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:18:11
18500
Max Force [ 3100 / 27000 ] Max Blast [ 3100 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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