Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/29/2022 - Last Updated: 02/22/2023 - tounament
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:02:07
30300
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Tsunami [ 10850 / 36000 ] Typhoon [ 10850 / 63000 ]
Tsunami [ 9325 / 36000 ] Typhoon [ 9325 / 63000 ]
SeeknDestroy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
12:09:41
4800
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Urban Blight [ 7850 / 27000 ] High Society [ 7850 / 54000 ]
Barter [ 3925 / 27000 ] Merchant Union [ 3925 / 45000 ]
Benchwarmer
Units gain +30% attack, but lose -20% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:13:55
8600
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Knuckleduster [ 36550 / 48600 ] Haymaker [ 36550 / 97200 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
TinyBomby
Units cost is reduced to 90% (10% cheaper). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
39380
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Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
kounossai
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:09:30
7100
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Urban Blight [ 7300 / 27000 ] High Society [ 7300 / 54000 ]
Urban Blight [ 3650 / 27000 ] High Society [ 3650 / 54000 ]
MommasBoy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:49:37
2800
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Turbo Charge [ 5350 / 27000 ] Overdrive [ 5350 / 54000 ]
Tower Shield [ 3725 / 27000 ] Tower of Power [ 3725 / 54000 ]
icedfish
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost is reduced to 90% (10% cheaper).
14:01:03
8600
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Terrain Tactics [ 16100 / 36000 ] Prime Tactics [ 16100 / 63000 ]
Barter [ 8050 / 27000 ] Merchant Union [ 8050 / 45000 ]
luigifan321
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:05:13
5400
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Market Crash [ 10450 / 18000 ] War Bonds [ 10450 / 54000 ]
Gold Rush [ 5225 / 18000 ] Power of Money [ 5225 / 54000 ]
TheDukeOfYou
Units cost is reduced to 90% (10% cheaper). Units gain +30% attack, but lose -20% defense.
08:00:00
3000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Kohbalt5
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
3000
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Vaca Jackson
No day-to-day abilities. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:20:26
4000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
VALEDICT
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
3000
  • 0
  • 0
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    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
QuietProfesional
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
30:00:13
210
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 33617.5 / 54000 ]
Barter [ 7835 / 37800 ] Merchant Union [ 7835 / 63000 ]
tankcommander44
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:04:00
4380
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 49510 / 54000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 25062.5 / 54000 ]
Villefort
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
11:00:00
8000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Meme?
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
3000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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