Javier’s Fortress
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/31/2022 - Last Updated: 12/31/2022 - 1v14 central assault
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
silentdrumr silentdrumr
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
76000
Tower Shield [ 430 / 64800 ] Tower of Power [ 430 / 129600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
dision dision
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
04:04:13
36600
Market Crash [ 1000 / 18000 ] War Bonds [ 1000 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
Unggoy Slaya Unggoy Slaya
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:19:50
1543
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
ComradeCat ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:00:21
700
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Excidium Excidium
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:22:12
1800
Tower Shield [ 32400 / 32400 ] Tower of Power [ 37550 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Eagle852 Eagle852
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:09:37
26500
Snipe Attack [ 12900 / 32400 ] Super Snipe [ 12900 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
PvtYeza PvtYeza
Luck on attacks is +0 to +19%.
10:03:05
4900
SUPER
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Siegfried_1 Siegfried_1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:00:15
40900
Urban Blight [ 21800 / 43200 ] High Society [ 21800 / 86400 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
wicked_boi wicked_boi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:20:07
46000
Gold Rush [ 25200 / 25200 ] Power of Money [ 29920 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
The one who snipes The one who snipes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:12:27
15000
Copter Command [ 4000 / 18000 ] Airborne Assault [ 4000 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Fiore_man Fiore_man
Units cost is reduced to 90% (10% cheaper).
14:04:25
4200
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
zypeh zypeh
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:22:38
530
Gold Rush [ 21600 / 21600 ] Power of Money [ 62940 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Lycidas Lycidas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:09:40
3900
Urban Blight [ 37800 / 37800 ] High Society [ 37950 / 75600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
KodeHue KodeHue
Unaffected by snow, but rain affects him the same as snow would for others.
12:04:12
4000
Blizzard [ 32400 / 32400 ] Winter Fury [ 53700 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Sadberry Sadberry
Units cost +20% more to build, but gain +30% attack and defense.
12:17:38
20620
Morale Boost [ 24000 / 43200 ] Samurai Spirit [ 24000 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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