Javier’s Fortress
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/31/2022 - Last Updated: 12/31/2022 - 1v14 central assault
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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silentdrumr
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
76000
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Player team
Tower Shield [ 430 / 64800 ] Tower of Power [ 430 / 129600 ]
dision
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
04:04:13
36600
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Player team
Market Crash [ 1000 / 18000 ] War Bonds [ 1000 / 54000 ]
Unggoy Slaya
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:19:50
1543
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Player team
POWER
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:00:21
700
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Excidium
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:22:12
1800
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  • 0
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Player team
Tower Shield [ 32400 / 32400 ] Tower of Power [ 37550 / 64800 ]
Eagle852
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:09:37
26500
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 12900 / 32400 ] Super Snipe [ 12900 / 64800 ]
PvtYeza
Luck on attacks is +0 to +19%.
10:03:05
4900
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    Units in vision only
  • 0
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Player team
SUPER
Siegfried_1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:00:15
40900
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  • 0
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Player team
Urban Blight [ 21800 / 43200 ] High Society [ 21800 / 86400 ]
wicked_boi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:20:07
46000
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    Units in vision only
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 29920 / 75600 ]
The one who snipes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:12:27
15000
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    Units in vision only
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Player team
Copter Command [ 4000 / 18000 ] Airborne Assault [ 4000 / 54000 ]
Fiore_man
Units cost is reduced to 90% (10% cheaper).
14:04:25
4200
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    Units in vision only
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Player team
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
zypeh
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:22:38
530
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    Units in vision only
  • 0
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 62940 / 64800 ]
Lycidas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:09:40
3900
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    Units in vision only
  • 0
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Player team
Urban Blight [ 37800 / 37800 ] High Society [ 37950 / 75600 ]
KodeHue
Unaffected by snow, but rain affects him the same as snow would for others.
12:04:12
4000
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    Units in vision only
  • 0
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Player team
Blizzard [ 32400 / 32400 ] Winter Fury [ 53700 / 75600 ]
Sadberry
Units cost +20% more to build, but gain +30% attack and defense.
12:17:38
20620
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    Units in vision only
  • 0
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Player team
Morale Boost [ 24000 / 43200 ] Samurai Spirit [ 24000 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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