standard battle royale
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/03/2022 - Last Updated: 03/19/2023 - s-rank royale
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
09:19:55
16800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
tubes2
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:04:05
17600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Gold Rush [ 5920 / 18000 ] Power of Money [ 5920 / 54000 ]
BlackNite
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:06:35
42600
  • 0
  • 0
  • 0
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Tower Shield [ 37800 / 37800 ] Tower of Power [ 75600 / 75600 ]
untpg
Units cost is reduced to 90% (10% cheaper).
01:02:05
324470
  • 0
  • 0
  • 0
    0/?
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Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
斩妖
Units cost is reduced to 90% (10% cheaper).
17:20:18
81840
  • 0
  • 0
  • 0
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SUPER
Login0313
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
41300
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
LolFroob
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:00:05
1000
  • 0
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Lightning Drive [ 2500 / 27000 ] Lightning Strike [ 2500 / 81000 ]
Kaugummiautomat
Luck on attacks is -14% to +29%.
04:18:36
3000
  • 0
  • 0
  • 0
    0/?
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
123345
Units cost +20% more to build, but gain +30% attack and defense.
04:22:23
16600
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Morale Boost [ 960 / 36000 ] Samurai Spirit [ 960 / 63000 ]
mirddes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:14
17500
  • 0
  • 0
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 42105 / 72000 ]
Dutchy
Units gain +10% attack and +10% defense.
24:10:43
10550
  • 0
  • 0
  • 0
    0/?
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None [ 50150 / 108000 ] Ex Machina [ 50150 / 108000 ]
Dual Strike Easy Mode
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:14:46
12400
  • 0
  • 0
  • 0
    0/?
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    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Panzerhans
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:20:59
28000
  • 0
  • 0
  • 0
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Copter Command [ 13530 / 18000 ] Airborne Assault [ 13530 / 54000 ]
nightublette
Units gain +10% attack.
06:23:28
15000
  • 0
  • 0
  • 0
    0/?
    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Tac_
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:20:08
33200
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
quacktagon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:09:11
16500
  • 0
  • 0
  • 0
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Copter Command [ 3730 / 18000 ] Airborne Assault [ 3730 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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