SHIT ROYAL
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/02/2022 - Last Updated: 06/11/2023 - the battle royal
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
95:01:56
0
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 27760 / 36000 ] Typhoon [ 27760 / 63000 ]
Skribyld
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
75:10:44
0
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 2200 / 27000 ] High Society [ 2200 / 54000 ]
kounossai
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 36730 / 63000 ]
luigifan321
Units cost +20% more to build, but gain +30% attack and defense.
44:01:14
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
QuietProfesional
Units cost +20% more to build, but gain +30% attack and defense.
115:13:21
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 10680 / 36000 ] Samurai Spirit [ 10680 / 63000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
171:00:55
0
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    Units in vision only
  • 0
  • 0
Morale Boost [ 25800 / 36000 ] Samurai Spirit [ 25800 / 63000 ]
SeeknDestroy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
47:09:14
0
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Kaugummiautomat
Luck on attacks is -14% to +29%.
34:00:00
0
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Lacenas
Luck on attacks is -9% to +24%.
34:00:00
0
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    Units in vision only
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
wartywarlock
Units cost +20% more to build, but gain +30% attack and defense.
34:00:00
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Insalii916
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:00:00
0
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 3950 / 27000 ] Max Blast [ 3950 / 54000 ]
MrLapi
Units cost +20% more to build, but gain +30% attack and defense.
195:17:46
0
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    Units in vision only
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POWER
Izalco
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
211:09:12
0
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 18140 / 36000 ] Typhoon [ 18140 / 63000 ]
KnightOfZero39
Units cost +20% more to build, but gain +30% attack and defense.
100:08:32
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Louis_Von_Aegir
Units cost +20% more to build, but gain +30% attack and defense.
60:03:41
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 27670 / 36000 ] Samurai Spirit [ 27670 / 63000 ]
cisgood123
Units cost +20% more to build, but gain +30% attack and defense.
34:00:00
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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