for fun
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/05/2022 - Last Updated: 01/06/2023 - Hide and Seek!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
JessePoop
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
698500
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    Units in vision only
  • 0
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Double Time [ 2920 / 27000 ] Victory March [ 2920 / 72000 ]
Lycidas
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:04:30
113000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
bewill
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:10:01
24000
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    Units in vision only
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Jolty
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:00:58
24000
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    Units in vision only
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
KarlKingRaylien
Units cost +20% more to build, but gain +30% attack and defense.
09:09:06
4000
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
ArielLuna
Units (even air units) gain +10% attack power on roads.
10:21:16
48000
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    Units in vision only
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Murawjow
Units cost +20% more to build, but gain +30% attack and defense.
31:20:08
582640
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    Units in vision only
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Morale Boost [ 2090 / 36000 ] Samurai Spirit [ 2090 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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