Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/04/2022 - Last Updated: 12/31/2022 - High Speed Low Drag
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
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paaranoja
Units (even air units) gain +10% attack power on roads.
31:11:01
29400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 26400 / 54000 ] Trail of Woe [ 26400 / 90000 ]
SerFioSSR
Units (even air units) gain +10% attack power on roads.
24:17:54
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 37800 / 37800 ] Trail of Woe [ 63000 / 63000 ]
Mint_Swater
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
73400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 54000 / 54000 ] Counter Break [ 90000 / 90000 ]
Jer031
Units (even air units) gain +10% attack power on plains.
25:06:55
9400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 48600 / 48600 ] Block Rock [ 88500 / 97200 ]
Fulus
Units (even air units) gain +10% attack power on roads.
30:14:03
3700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 30500 / 48600 ] Trail of Woe [ 30500 / 81000 ]
Stijntje
No day-to-day abilities.
02:05:25
32500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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