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Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/07/2022 - Last Updated: 11/18/2022 - FIRST Stronghold
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Havetts93
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:12:17
14000
  • 0
  • 0
  • 0
Player team
POWER
Kantbei
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:23:30
45600
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 14850 / 54000 ] Meteor Strike II [ 14850 / 90000 ]
SonjaTheSuperior
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:22:56
5220
  • 0
  • 0
  • 0
Player team
Gold Rush [ 7680 / 21600 ] Power of Money [ 7680 / 64800 ]
Leary93
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:14:07
3800
  • 0
  • 0
  • 0
Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 40550 / 54000 ]
pyra_person
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
4250
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
RainyPhantasm
Units cost +20% more to build, but gain +30% attack and defense.
08:14:54
1480
  • 0
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 38570 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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