WORK TOGETHER
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/04/2022 - Last Updated: 03/02/2023 - Perfectly Reasonable Game
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
kounossai
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
12:15:26
16300
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
JackOfClubs
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:23:41
5200
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
BJ Dart
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:14:23
17000
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Bonjwa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:17:12
11000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
cubeman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:00:29
10000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Meme?
No day-to-day abilities.
02:17:21
7000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Bossman96
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:20:49
6800
  • 0
  • 0
  • 0
Player team
Gold Rush [ 11190 / 18000 ] Power of Money [ 11190 / 54000 ]
andrewthomas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:04:56
4000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 1500 / 27000 ] Super Snipe [ 1500 / 54000 ]
zielinskigr
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:19:15
5800
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 14220 / 27000 ] Super Snipe [ 14220 / 54000 ]
Wolpertinkerer
Luck on attacks is +0 to +19%.
13:01:29
12000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
onisteven
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:12:22
6000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 3000 / 27000 ] High Society [ 3000 / 54000 ]
Shint968
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:05:38
10000
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
linguistics13
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
20000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
nightublette
Units gain +10% attack.
09:01:01
31000
  • 0
  • 0
  • 0
Player team
Black Wave [ 240 / 45000 ] Black Storm [ 240 / 81000 ]
Sánaeee
Units cost +20% more to build, but gain +30% attack and defense.
13:12:29
25560
  • 0
  • 0
  • 0
Player team
Morale Boost [ 480 / 36000 ] Samurai Spirit [ 480 / 63000 ]
cisgood123
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:23:21
14000
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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