Escape From Ridley!
Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 02/03/2008 - Last Updated: 03/29/2008 - ...Sector 902XJ...
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Navysheep
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14500
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Ryoma145
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Guerrero_aguila
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14500
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
jyq007
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14500
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
michchar
Units cost is reduced to 90% (10% cheaper).
14500
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
KyogreStar
No day-to-day abilities.
14500
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
stevie23
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14500
  • 0
  • 0
  • 0
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
mariodk64
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14500
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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