Maymay
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/07/2022 - Last Updated: 02/10/2023 - Pwnage 5
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
przemo
No day-to-day abilities.
12:08:40
1400
  • 0
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 39400 / 75600 ]
Ys66
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:17:48
24440
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Gold Rush [ 2270 / 25200 ] Power of Money [ 2270 / 75600 ]
snigito
Units cost is reduced to 90% (10% cheaper).
05:05:01
20300
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
MossGrande
Units cost is reduced to 90% (10% cheaper).
01:18:56
12400
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Barter [ 27000 / 27000 ] Merchant Union [ 34320 / 45000 ]
Dark Dragonia
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:14:27
8400
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Enhanced Vision [ 43200 / 43200 ] Counter Break [ 50580 / 72000 ]
Fiore_man
Units cost +20% more to build, but gain +30% attack and defense.
36:02:49
160
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SUPER
levodyn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:22:01
7900
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Limo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
24145
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Gold Rush [ 16920 / 54000 ] Power of Money [ 16920 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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