A Italia
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2022 - Last Updated: 11/24/2022 - Italy 2 - Italia II
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BlueBandit6487 BlueBandit6487
No day-to-day abilities.
09:20:58
36700
Hyper Repair [ 12750 / 32400 ] Hyper Upgrade [ 12750 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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FunnyManInAClownWorld FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
25:06:36
38200
Brute Force [ 43200 / 43200 ] Barbaric Blow [ 61900 / 86400 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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icedfish icedfish
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:20:04
28110
Gold Rush [ 28800 / 28800 ] Power of Money [ 86400 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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billybobbrodie billybobbrodie
No day-to-day abilities.
01:00:00
11500
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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green_hardin green_hardin
Luck on attacks is -9% to +24%.
00:00:00
150900
Brute Force [ 0 / 37800 ] Barbaric Blow [ 0 / 75600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Eazy-E Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:05:20
2200
Terrain Tactics [ 21550 / 64800 ] Prime Tactics [ 21550 / 113400 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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