Galactic butts
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/11/2022 - Last Updated: 12/12/2022 - The Spine of the World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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StarArk
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:01:16
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 37800 ] Lightning Strike [ 0 / 113400 ]
Rader Elcaroman
Units repair +1 additional HP (note: liable for costs).
16:12:12
1900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 71800 / 75600 ]
Hemophobictampon
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:07:44
18000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
rcshaul85
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:02:51
6700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 42550 / 86400 ]
Grasseh
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
14800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 56450 / 75600 ]
kuro95
Luck on attacks is +0 to +19%.
15:20:11
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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