Diplomatic alergie
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/14/2022 - Last Updated: 12/03/2022 - 12 fathoms!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
maomao10694 maomao10694
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:03:09
49500
Terrain Tactics [ 29250 / 36000 ] Prime Tactics [ 29250 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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HectorHardMode HectorHardMode
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:12:05
8300
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 38700 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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EnVictus EnVictus
No day-to-day abilities.
13:02:11
34000
Hyper Repair [ 3750 / 27000 ] Hyper Upgrade [ 3750 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Ki11erHyde Ki11erHyde
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:17:21
16000
Max Force [ 24050 / 27000 ] Max Blast [ 24050 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Excidium Excidium
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:23:43
900
Max Force [ 11725 / 27000 ] Max Blast [ 11725 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Dubbz1 Dubbz1
No day-to-day abilities.
14:04:04
25000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 41300 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Hemophobictampon Hemophobictampon
No day-to-day abilities.
00:00:00
59500
Hyper Repair [ 1850 / 27000 ] Hyper Upgrade [ 1850 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Siegfried_1 Siegfried_1
No day-to-day abilities.
16:00:20
10400
Sideslip [ 1400 / 18000 ] Sidewinder [ 1400 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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MrLapi MrLapi
No day-to-day abilities.
14:19:09
800
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 34225 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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grizky grizky
No day-to-day abilities.
08:21:20
10000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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linguistics13 linguistics13
No day-to-day abilities.
13:23:48
42000
Hyper Repair [ 3800 / 27000 ] Hyper Upgrade [ 3800 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Xyrox Xyrox
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:10:56
34000
Terrain Tactics [ 16650 / 36000 ] Prime Tactics [ 16650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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