Europe teams of 2
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/15/2022 - Last Updated: 04/15/2023 - Europe - 10 Players [v1.02]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Grandel Grandel
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
42000
Meteor Strike [ 24070 / 129600 ] Meteor Strike II [ 24070 / 216000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Hardie Hardie
Units cost +20% more to build, but gain +30% attack and defense.
01:23:19
31660
Morale Boost [ 36170 / 43200 ] Samurai Spirit [ 36170 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Firefly82 Firefly82
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:02:59
61110
Gold Rush [ 36000 / 36000 ] Power of Money [ 80580 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
LizardHide LizardHide
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:16:05
31100
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Sean Et Cetera Sean Et Cetera
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:17:16
13000
Copter Command [ 650 / 18000 ] Airborne Assault [ 650 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Stealer Stealer
Units cost +20% more to build, but gain +30% attack and defense.
35:01:02
8380
Morale Boost [ 61580 / 72000 ] Samurai Spirit [ 61580 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
C8aT8a C8aT8a
Units cost +20% more to build, but gain +30% attack and defense.
09:22:56
4660
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 91110 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
JulytheAverage JulytheAverage
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:05:36
71543
Gold Rush [ 36000 / 36000 ] Power of Money [ 97140 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
FlashFire FlashFire
Units cost +20% more to build, but gain +30% attack and defense.
03:05:50
43420
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 59380 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Nickrowephagist Nickrowephagist
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:21:32
15500
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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