ww3
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/15/2022 - Last Updated: 03/02/2023 - 2022 16 player 49x fog FFA or abbaabbaabbaabba
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
snigito
Units repair +1 additional HP (note: liable for costs).
06:11:17
1000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Nickrowephagist
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:21:09
1000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Communiqué
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:09:23
11000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
joshmorking
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:00:08
2000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
jriico23
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:19:37
7000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Xponentialchaos
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:02:38
4000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Dr. SpaceWalker
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:16:15
1000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
ruckus_o7
Units repair +1 additional HP (note: liable for costs).
07:22:35
1000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
RotundFeline
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:08:59
3000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Xyrox
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:22:01
1000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
feyland
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:23:24
1000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Resmae
Units repair +1 additional HP (note: liable for costs).
13:18:55
6000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Anelia
No day-to-day abilities.
03:07:55
1000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Tete_Brulee
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
24000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
kingbigbeard
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
lazyeevee
No day-to-day abilities.
06:23:08
1000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.