Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/17/2022 - Last Updated: 01/26/2023 - Controlled Chaos
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Uragil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:01:26
21600
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Snipe Attack [ 11700 / 27000 ] Super Snipe [ 11700 / 54000 ]
YoXD
Units gain +10% attack.
00:00:00
24400
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Black Wave [ 41255 / 45000 ] Black Storm [ 41255 / 81000 ]
Shanclex
No day-to-day abilities.
11:09:07
13800
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Hyper Repair [ 3030 / 32400 ] Hyper Upgrade [ 3030 / 64800 ]
XchoryX
Units cost is reduced to 90% (10% cheaper).
09:11:31
23640
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Barter [ 27000 / 27000 ] Merchant Union [ 30130 / 45000 ]
manifestado
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:07:21
600
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Double Time [ 27000 / 27000 ] Victory March [ 42350 / 72000 ]
zkorm
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:19:56
25600
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Meteor Strike [ 17510 / 54000 ] Meteor Strike II [ 17510 / 90000 ]
Lico
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:05:22
21100
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Snipe Attack [ 19450 / 27000 ] Super Snipe [ 19450 / 54000 ]
cervando2811
Unaffected by snow, but rain affects him the same as snow would for others.
11:16:57
16600
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Blizzard [ 21495 / 27000 ] Winter Fury [ 21495 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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