Civilization Revolution
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/16/2022 - Last Updated: 03/19/2023 - ! 16 Player Immigration Race
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Cydonia
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:16:26
69000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
xXxCRUxXx
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
09:15:08
31700
  • 0
  • 0
  • 0
POWER
KnightOfZero39
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:21:16
14800
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Nemo86
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
37:04:29
25700
  • 0
  • 0
  • 0
POWER
Xyrox
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:02:23
10200
  • 0
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
MrLapi
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
30:02:15
13900
  • 0
  • 0
  • 0
Market Crash [ 31500 / 36000 ] War Bonds [ 31500 / 108000 ]
Dr. SpaceWalker
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:13:25
4900
  • 0
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Flambe
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:00:00
1100
  • 0
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Ripscort
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:05:35
5000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
TheDoctor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:23:14
5000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Ki11erHyde
No day-to-day abilities.
18:21:17
22600
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
sallyBrocolli
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:17:08
14700
  • 0
  • 0
  • 0
Market Crash [ 0 / 21600 ] War Bonds [ 0 / 64800 ]
linguistics13
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:08:44
5500
  • 0
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
XanderSDM
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:00:00
1000
  • 0
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
paaranoja
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:07:40
9900
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
Stealer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
1397400
  • 0
  • 0
  • 0
Market Crash [ 50400 / 50400 ] War Bonds [ 145600 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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