casual 3v3
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/18/2022 - Last Updated: 12/12/2022 - 三国2.5
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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rcshaul85
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:05:07
8400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 28340 / 37800 ] Super Snipe [ 28340 / 75600 ]
Pichu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:00:04
238
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 20000 / 36000 ] Power of Money [ 20000 / 108000 ]
horusboyd
Units cost is reduced to 90% (10% cheaper).
18:03:11
27050
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 37800 / 37800 ] Merchant Union [ 48020 / 63000 ]
masterbroder
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:09:41
10700
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
klozo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
32195
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 28800 / 28800 ] Power of Money [ 34820 / 86400 ]
sallyBrocolli
Units cost is reduced to 90% (10% cheaper).
16:03:46
8520
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 28910 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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