8v8
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2022 - Last Updated: 02/25/2023 - 8v8 Chaos in Fhirdiad
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
FlashFire
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:06:00
1880
  • 0
  • 0
  • 0
Player team
Morale Boost [ 21335 / 36000 ] Samurai Spirit [ 21335 / 63000 ]
Gold Rush [ 14350 / 21600 ] Power of Money [ 14350 / 64800 ]
Four-eyes
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
05:20:39
26000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
AybeesKitty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
09:11:03
12000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
SmileyMiley
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:04:46
12000
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
ThaiWin
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
14:13:11
5500
  • 0
  • 0
  • 0
Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Black Wave [ 20415 / 54000 ] Black Storm [ 20415 / 97200 ]
Kakaschkovjew
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
54810
  • 0
  • 0
  • 0
Player team
POWER
Snipe Attack [ 14435 / 32400 ] Super Snipe [ 14435 / 64800 ]
Angeil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
13:21:52
17400
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 1850 / 27000 ] Super Snipe [ 1850 / 54000 ]
Hyper Repair [ 925 / 27000 ] Hyper Upgrade [ 925 / 54000 ]
KodeHue
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unaffected by snow, but rain affects him the same as snow would for others.
17:03:20
10400
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
lazyeevee
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:17:02
11000
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
RNGSOMEONE
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
16:00:20
700
  • 0
  • 0
  • 0
Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 59675 / 63000 ]
Blizzard [ 13725 / 32400 ] Winter Fury [ 13725 / 75600 ]
AybeeJen
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:09:09
14400
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 38500 / 54000 ] Meteor Strike II [ 38500 / 90000 ]
Snipe Attack [ 20675 / 27000 ] Super Snipe [ 20675 / 54000 ]
MemeSpammer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:04:11
24000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
wubbzo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
13:06:15
26800
  • 0
  • 0
  • 0
Player team
Gold Rush [ 15660 / 18000 ] Power of Money [ 15660 / 54000 ]
Morale Boost [ 7830 / 36000 ] Samurai Spirit [ 7830 / 63000 ]
Cydonia
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
16:21:25
84720
  • 0
  • 0
  • 0
Player team
Gold Rush [ 5405 / 21600 ] Power of Money [ 5405 / 64800 ]
Morale Boost [ 21700 / 36000 ] Samurai Spirit [ 21700 / 63000 ]
sallyBrocolli
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:14:29
23800
  • 0
  • 0
  • 0
Player team
Gold Rush [ 480 / 18000 ] Power of Money [ 480 / 54000 ]
Copter Command [ 240 / 18000 ] Airborne Assault [ 240 / 54000 ]
E_bone_E
Units gain +10% attack and +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:02:25
3000
  • 0
  • 0
  • 0
Player team
None [ 29725 / 90000 ] Ex Machina [ 29725 / 90000 ]
Urban Blight [ 14270 / 32400 ] High Society [ 14270 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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