Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2022 - Last Updated: 02/09/2023 - World War lll...
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Grandel
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack.
23:11:16
36160
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 25200 ] Power of Money [ 0 / 75600 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
kuro95
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27:11:46
150
  • 0
  • 0
  • 0
Player team
Double Time [ 37800 / 37800 ] Victory March [ 65300 / 100800 ]
Market Crash [ 10600 / 36000 ] War Bonds [ 10600 / 108000 ]
kohlio
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24:05:01
6500
  • 0
  • 0
  • 0
Player team
Tower Shield [ 11200 / 32400 ] Tower of Power [ 11200 / 64800 ]
Turbo Charge [ 19100 / 27000 ] Overdrive [ 19100 / 54000 ]
Stealer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
61000
  • 0
  • 0
  • 0
Player team
SUPER
Tower Shield [ 43200 / 43200 ] Tower of Power [ 86400 / 86400 ]
Four-eyes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:22:44
1000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
lazyeevee
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:23:38
3500
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
MemeSpammer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25:00:03
25100
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 17750 / 64800 ] Meteor Strike II [ 17750 / 108000 ]
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 66825 / 90000 ]
AybeesKitty
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:07:36
5500
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
andrewthomas
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
22:12:37
76600
  • 0
  • 0
  • 0
Player team
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Conren
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Luck on attacks is +0 to +19%.
19:07:28
4800
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
RENJIE
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
09:23:04
4400
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
tropical123
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:14:08
4000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Firefly82
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
13:22:39
12700
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
evmaster1
Luck on attacks is -9% to +24%. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:15:36
4000
  • 0
  • 0
  • 0
Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
AybeeJen
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:18:42
700
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Lucus665
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:12:58
5600
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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