Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2022 - Last Updated: 12/16/2022 - Breaking the Fifth Wall
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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tropical123
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:18:31
27400
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    Units in vision only
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Player team
Double Time [ 14300 / 27000 ] Victory March [ 14300 / 72000 ]
Hemophobictampon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:19:16
3600
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Dutchy
Units (even air units) gain +10% attack power on plains.
00:00:00
13300
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
lazyeevee
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:15:44
500
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 34450 / 81000 ]
Tali
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:12:13
13700
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 27000 / 81000 ]
ridcully1st
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:27
23000
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    Units in vision only
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Player team
Double Time [ 24400 / 27000 ] Victory March [ 24400 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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