Taichi Deathmatch
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/20/2022 - Last Updated: 02/25/2023 - 5v5 Deathmatch!!!
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JIPS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:08:30
67700
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Player team
Snipe Attack [ 64800 / 64800 ] Super Snipe [ 122060 / 129600 ]
TerryHanks
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:13:08
6100
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Player team
Copter Command [ 39600 / 39600 ] Airborne Assault [ 108610 / 118800 ]
Jer031
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:19:46
15074
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Player team
Gold Rush [ 48270 / 50400 ] Power of Money [ 48270 / 151200 ]
Dentifreaks
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
33180
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Player team
Morale Boost [ 66540 / 79200 ] Samurai Spirit [ 66540 / 138600 ]
SmileyMiley
Units cost +20% more to build, but gain +30% attack and defense.
04:22:37
6600
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Wal
Units cost is reduced to 90% (10% cheaper).
28:22:18
45010
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Player team
Barter [ 19960 / 64800 ] Merchant Union [ 19960 / 108000 ]
sallyBrocolli
Units cost is reduced to 90% (10% cheaper).
17:07:17
31540
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Player team
Barter [ 54000 / 54000 ] Merchant Union [ 79470 / 90000 ]
PlatinumTrip
Luck on attacks is -9% to +24%.
04:00:00
4500
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Fruitigal
Units gain +10% attack.
21:23:10
17500
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Player team
POWER
knuxdapalls
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:14:20
4600
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Player team
Snipe Attack [ 750 / 64800 ] Super Snipe [ 750 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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