Cross the River
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2022 - Last Updated: 02/20/2023 - 5v5 Deathmatch!!!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Spiritoffire Spiritoffire
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:04:27
30008
Gold Rush [ 39600 / 39600 ] Power of Money [ 70265 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
DarkViper DarkViper
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:11:24
72600
Copter Command [ 8320 / 25200 ] Airborne Assault [ 8320 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
sh0ckc0ref7 sh0ckc0ref7
Units cost is reduced to 90% (10% cheaper).
21:00:32
170
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
kaudillop kaudillop
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:19:23
40700
Tower Shield [ 0 / 43200 ] Tower of Power [ 0 / 86400 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
knuxdapalls knuxdapalls
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
19500
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Yusha Yusha
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:01:48
46600
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 44640 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
DYLOVOD DYLOVOD
No day-to-day abilities.
09:05:38
23800
Sideslip [ 11350 / 18000 ] Sidewinder [ 11350 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Pichu Pichu
Units cost +20% more to build, but gain +30% attack and defense.
09:07:36
24000
Morale Boost [ 31360 / 36000 ] Samurai Spirit [ 31360 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
sallyBrocolli sallyBrocolli
Units cost +20% more to build, but gain +30% attack and defense.
09:07:11
40020
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Fruitigal Fruitigal
Units cost is reduced to 90% (10% cheaper).
14:02:05
4100
Barter [ 17770 / 48600 ] Merchant Union [ 17770 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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