Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2022 - Last Updated: 12/21/2022 - Italy 2 - Italia II
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Resmae
Luck on attacks is -14% to +29%.
30:10:46
9200
  • 0
  • 0
  • 0
Player team
Overclock [ 43200 / 43200 ] System Crash [ 45950 / 100800 ]
Pichu
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
24:05:43
26200
  • 0
  • 0
  • 0
Player team
Max Force [ 19450 / 48600 ] Max Blast [ 19450 / 97200 ]
SeeknDestroy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:05:47
16600
  • 0
  • 0
  • 0
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 39950 / 64800 ]
FlashFire
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:17:50
14200
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
ThundrrVolt
Units (even air units) gain +10% attack power on plains.
30:03:49
25200
  • 0
  • 0
  • 0
Player team
Beat Down [ 37800 / 37800 ] Block Rock [ 47350 / 75600 ]
andrewthomas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
67200
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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