Global Meltdown
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/24/2022 - Last Updated: 03/23/2023 - Global League World
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SuperbConstant
Units (even air units) gain +10% attack power on plains.
01:03:05
7300
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Player team
Beat Down [ 2250 / 32400 ] Block Rock [ 2250 / 64800 ]
link314
Units repair +1 additional HP (note: liable for costs).
22:19:29
14400
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Player team
Lucky Lass [ 48600 / 48600 ] Covering Fire [ 52700 / 97200 ]
Freelancer-7
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:17:53
3200
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Player team
Terrain Tactics [ 33675 / 57600 ] Prime Tactics [ 33675 / 100800 ]
Allycat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:23:29
5000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
rev_at_war
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:23:45
21000
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Player team
Double Time [ 800 / 27000 ] Victory March [ 800 / 72000 ]
Ransanity
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:21:14
5000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
SeeknDestroy
No day-to-day abilities.
06:15:40
14200
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35500 / 54000 ]
TerryHanks
No day-to-day abilities.
19:04:33
11200
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Player team
Hyper Repair [ 27700 / 32400 ] Hyper Upgrade [ 27700 / 64800 ]
OMGWTFBBQCREW
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:16:40
15000
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Player team
Double Time [ 8200 / 27000 ] Victory March [ 8200 / 72000 ]
PeterEater
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:11:21
13000
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Player team
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 100800 / 100800 ]
PumpkinSoul
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:13:12
65500
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Player team
Double Time [ 15300 / 43200 ] Victory March [ 15300 / 115200 ]
Stealer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:18:52
95800
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Flambe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:08:49
24200
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 29050 / 72000 ]
Resmae
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
42000
  • 0
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    0/?
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
CodeO
No day-to-day abilities.
22:08:42
3800
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Player team
Hyper Repair [ 14050 / 43200 ] Hyper Upgrade [ 14050 / 86400 ]
Practical
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:08:32
42700
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Player team
Double Time [ 29400 / 32400 ] Victory March [ 29400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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