Four Castle
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/24/2022 - Last Updated: 03/11/2023 - Four Castle
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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soulord
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:19:11
4000
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
dasupahplayer
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:04:59
50690
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 51955 / 54000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
zielinskigr
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
28:07:09
13380
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Player team
Barter [ 10200 / 43200 ] Merchant Union [ 10200 / 72000 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 45990 / 97200 ]
Cydonia
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:22:22
23200
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 27010 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 35607.5 / 81000 ]
sh0ckc0ref7
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:01:29
34200
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
25:04:50
16000
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 49900 / 54000 ]
fyram
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
40:17:51
148070
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Player team
Urban Blight [ 15755 / 81000 ] High Society [ 15755 / 162000 ]
Barter [ 51230 / 64800 ] Merchant Union [ 51230 / 108000 ]
Kakaschkovjew
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
40900
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Player team
Urban Blight [ 2067.5 / 75600 ] High Society [ 2067.5 / 151200 ]
Blizzard [ 54000 / 54000 ] Winter Fury [ 58997.5 / 126000 ]
Schurlio
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
16:18:21
54530
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Player team
Gold Rush [ 905 / 25200 ] Power of Money [ 905 / 75600 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 32252.5 / 63000 ]
andy123121
Unaffected by snow, but rain affects him the same as snow would for others. Units cost is reduced to 90% (10% cheaper).
25:11:36
74750
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Player team
Blizzard [ 48600 / 48600 ] Winter Fury [ 72700 / 113400 ]
Barter [ 36000 / 59400 ] Merchant Union [ 36000 / 99000 ]
Nolteng
Luck on attacks is +0 to +19%. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:15:08
5000
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Cpt Pedra
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:14:21
18000
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    Units in vision only
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Dr. SpaceWalker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:18:14
9000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Firefly82
No day-to-day abilities. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:03:55
44800
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Player team
Sideslip [ 32400 / 32400 ] Sidewinder [ 81000 / 81000 ]
Gold Rush [ 28800 / 28800 ] Power of Money [ 79712.5 / 86400 ]
lazyeevee
Units cost is reduced to 90% (10% cheaper). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:13:28
13200
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
MemeSpammer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:06:51
21100
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Player team
POWER
Urban Blight [ 300 / 37800 ] High Society [ 300 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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