11
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/25/2022 - Last Updated: 04/21/2023 - Four Castle
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
soulord
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:12:33
9500
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Market Crash [ 5390 / 18000 ] War Bonds [ 5390 / 54000 ]
tagadanar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:08:06
88200
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Joly
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
46800
  • 0
  • 0
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    0/?
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Urban Blight [ 24850 / 70200 ] High Society [ 24850 / 140400 ]
Flambe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:16:09
8900
  • 0
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Copter Command [ 18200 / 21600 ] Airborne Assault [ 18200 / 64800 ]
MemeSpammer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:16:12
17000
  • 0
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Meteor Strike [ 16500 / 54000 ] Meteor Strike II [ 16500 / 90000 ]
Ys66
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:12:38
26220
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POWER
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
36:10:43
105700
  • 0
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Urban Blight [ 15100 / 81000 ] High Society [ 15100 / 162000 ]
knuxdapalls
Units cost is reduced to 90% (10% cheaper).
27:13:08
2450
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Barter [ 18840 / 43200 ] Merchant Union [ 18840 / 72000 ]
lyq261920
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Martin000002
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:23:07
25500
  • 0
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Urban Blight [ 32400 / 32400 ] High Society [ 60300 / 64800 ]
TerryHanks
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:17:24
47900
  • 0
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Copter Command [ 10790 / 32400 ] Airborne Assault [ 10790 / 97200 ]
Freelancer-7
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:03:17
600
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 79550 / 90000 ]
turnitip
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:23:23
3000
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Pentagon69
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:16:59
24700
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Max Force [ 900 / 32400 ] Max Blast [ 900 / 64800 ]
wicked_boi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:13:04
2000
  • 0
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
quacktagon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:04:26
26400
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Copter Command [ 50400 / 50400 ] Airborne Assault [ 87950 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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