alien defensive
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/26/2022 - Last Updated: 01/08/2023 - Alien defensive
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Voidnova Voidnova
Units (even air units) gain +10% attack power on roads.
11:19:41
7000
Forced March [ 2600 / 27000 ] Trail of Woe [ 2600 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
melly melly
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:06:21
8000
Urban Blight [ 1300 / 27000 ] High Society [ 1300 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Game_Boyo Game_Boyo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:10:58
4000
Terrain Tactics [ 500 / 36000 ] Prime Tactics [ 500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Pichu Pichu
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:14:00
6000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Josef5050 Josef5050
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:00:32
10400
Max Force [ 7300 / 27000 ] Max Blast [ 7300 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Cpt Pedra Cpt Pedra
No day-to-day abilities.
12:05:23
7000
Hyper Repair [ 2450 / 27000 ] Hyper Upgrade [ 2450 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Unicorn_SSJ3 Unicorn_SSJ3
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:03:09
11000
Enhanced Vision [ 5800 / 27000 ] Counter Break [ 5800 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Fractaldunes23 Fractaldunes23
No day-to-day abilities.
16:22:23
10400
Hyper Repair [ 5700 / 27000 ] Hyper Upgrade [ 5700 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Villefort Villefort
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:04:27
8000
Max Force [ 4450 / 27000 ] Max Blast [ 4450 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Kimeru El Perro Kimeru El Perro
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:02:23
11000
Max Force [ 6250 / 27000 ] Max Blast [ 6250 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
sallyBrocolli sallyBrocolli
Units repair +1 additional HP (note: liable for costs).
10:02:08
9000
Lucky Lass [ 2700 / 27000 ] Covering Fire [ 2700 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Maguro no sushi Maguro no sushi
Units repair +1 additional HP (note: liable for costs).
08:23:52
2000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Garbage Garbage
Units gain +30% attack, but lose -20% defense.
15:20:48
11400
Knuckleduster [ 6800 / 27000 ] Haymaker [ 6800 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Stealer Stealer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:18:52
15900
Urban Blight [ 8700 / 27000 ] High Society [ 8700 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
TeetofGreatYeet TeetofGreatYeet
No day-to-day abilities.
00:00:00
114100
Sideslip [ 1750 / 25200 ] Sidewinder [ 1750 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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