yo dj this track is wack
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/28/2022 - Last Updated: 02/05/2023 - River Battle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Toastmaker Toastmaker
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:05:50
357560
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Kimeru El Perro Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:12:17
21840
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Double Time [ 32400 / 32400 ] Victory March [ 56130 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
The Shadow The Shadow
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
11:00:53
26400
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 111080 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 50040 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Josef5050 Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Units repair +1 additional HP (note: liable for costs).
12:10:44
458880
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 37780 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
斩妖 斩妖
Units cost +20% more to build, but gain +30% attack and defense. Units repair +1 additional HP (note: liable for costs).
15:15:18
67640
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Pichu Pichu
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:19:05
449960
Morale Boost [ 31560 / 36000 ] Samurai Spirit [ 31560 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Enhanced Vision [ 15780 / 27000 ] Counter Break [ 15780 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Overmind14 Overmind14
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
21:02:55
21400
Morale Boost [ 7020 / 72000 ] Samurai Spirit [ 7020 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 68905 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
KnightOfZero39 KnightOfZero39
Units cost +20% more to build, but gain +30% attack and defense. Luck on attacks is -9% to +24%.
00:00:00
46760
Morale Boost [ 93600 / 93600 ] Samurai Spirit [ 108840 / 163800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 64800 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
jdn-dsnt-exist jdn-dsnt-exist
Units cost +20% more to build, but gain +30% attack and defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
35:07:04
900
POWER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
GangsterFruit GangsterFruit
Units repair +1 additional HP (note: liable for costs). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:08:44
461000
Lucky Lass [ 200 / 27000 ] Covering Fire [ 200 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
Gold Rush [ 100 / 18000 ] Power of Money [ 100 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
AliMahmud AliMahmud
Units repair +1 additional HP (note: liable for costs). Units cost +20% more to build, but gain +30% attack and defense.
09:01:54
477000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
PomeranianDevil PomeranianDevil
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
09:17:47
504200
Gold Rush [ 400 / 18000 ] Power of Money [ 400 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
Hyper Repair [ 200 / 27000 ] Hyper Upgrade [ 200 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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