Europa 2
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/28/2022 - Last Updated: 04/18/2023 - Europe - 10 Players
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RubenCat RubenCat
Units (even air units) gain +10% attack power on plains.
10:18:01
14200
Beat Down [ 15900 / 27000 ] Block Rock [ 15900 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Exemplar Exemplar
No day-to-day abilities.
00:00:00
1211500
Hyper Repair [ 30950 / 81000 ] Hyper Upgrade [ 30950 / 162000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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xXxCRUxXx xXxCRUxXx
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
23:12:44
59500
Enhanced Vision [ 3800 / 81000 ] Counter Break [ 3800 / 135000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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FlashFire FlashFire
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:03:00
17000
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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LolFroob LolFroob
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:11:35
26000
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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unfatpanda unfatpanda
No day-to-day abilities.
25:07:56
13500
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 79750 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Duckbeard Duckbeard
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:08:30
23200
Terrain Tactics [ 60950 / 79200 ] Prime Tactics [ 60950 / 138600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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TheCoure TheCoure
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:20:29
21100
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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dsimario dsimario
No day-to-day abilities.
01:03:08
18800
Hyper Repair [ 10950 / 32400 ] Hyper Upgrade [ 10950 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Lazaeus Lazaeus
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
31:21:59
53200
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 97350 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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