Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/29/2022 - Last Updated: 03/29/2023 - Montreal
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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unfatpanda
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:17:19
750300
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
13:18:53
570500
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Tsunami [ 50400 / 50400 ] Typhoon [ 64500 / 88200 ]
Blizzard [ 32400 / 32400 ] Winter Fury [ 42750 / 75600 ]
KonekoNeko
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
59100
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Copter Command [ 19200 / 25200 ] Airborne Assault [ 19200 / 75600 ]
Urban Blight [ 25825 / 70200 ] High Society [ 25825 / 140400 ]
Pae27
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:13:42
510000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Isuckatawbw
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
09:07:01
516500
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
potato_tank
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
22:13:26
995900
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Double Time [ 30300 / 32400 ] Victory March [ 30300 / 86400 ]
Morale Boost [ 17700 / 57600 ] Samurai Spirit [ 17700 / 100800 ]
zielinskigr
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
08:00:00
547500
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
PennywiseOrigins
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost +20% more to build, but gain +30% attack and defense.
09:20:40
522500
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
fkClavicle
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:01:16
475000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
MadeInHeaven
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
04:12:56
480400
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POWER
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 42300 / 63000 ]
PlagueLord22
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:01:36
518000
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Double Time [ 27000 / 27000 ] Victory March [ 45000 / 72000 ]
Lightning Drive [ 22500 / 27000 ] Lightning Strike [ 22500 / 81000 ]
斩妖
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
08:23:56
543000
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
MarleyVaa
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:18:07
2894000
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Narcryyn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:07:10
522500
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
paaranoja
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
13:15:23
439000
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Copter Command [ 6750 / 18000 ] Airborne Assault [ 6750 / 54000 ]
Morale Boost [ 3375 / 36000 ] Samurai Spirit [ 3375 / 63000 ]
Schreck
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:21:21
576000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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