Pangea Teams
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/30/2022 - Last Updated: 07/26/2023 - ! Pangea
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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JulytheAverage
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:15:23
17000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 400 / 27000 ] Victory March [ 400 / 72000 ]
Sokitumi
No day-to-day abilities.
47:14:14
46300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Beach_Poser
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:18:24
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 4900 / 18000 ] Airborne Assault [ 4900 / 54000 ]
JIPS
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
66:07:37
6300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 27450 / 86400 ] Meteor Strike II [ 27450 / 144000 ]
OgItsKnucks
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:05:06
11600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 27950 / 64800 ]
fireball the reind…
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
61:12:17
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 22800 / 37800 ] Max Blast [ 22800 / 75600 ]
Voidnova
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:14:11
23300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Resmae
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
62000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 83700 / 86400 ] Meteor Strike II [ 83700 / 144000 ]
jubberz
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
83:03:22
13100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
SeeknDestroy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:21:41
16500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 10800 / 36000 ] Prime Tactics [ 10800 / 63000 ]
Unggoy Slaya
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
72:16:30
2900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
linguistics13
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:20:11
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 16150 / 54000 ] Meteor Strike II [ 16150 / 90000 ]
FlashFire
Luck on attacks is +0 to +19%.
16:02:44
19400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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